T.mChapterTreasureSuggestions = 'Bleed, Stun, Tile Smash' T.mChapterTreasureSuggestions = 'Bleed, Burning, Poison' T.mMapScreenHeader = 'Book 2: Arabian Knight' T.mBookDescription = 'Explore the dangerous desert.' T.mMiniMapIconImage = IMAGE_B2_MINIMAP_ICONS T.mBattleMusicSongPos = 'MysteriousAssassin', :gAppWidth - 180, 0, 'INTRO', nil, nil, 1, 'Thief12_13_14', :gAppWidth - 180, 0, 'INTRO', nil, nil, 2, 'SphinxPuzzle', :gAppWidth - 200, 0, 'INTRO', nil, nil, 4, 'DreadPirateAlRobarts', :gAppWidth - 200, 0, 'INTRO', nil, nil, 5, 'MamaRoc', :gAppWidth - 200, 0, 'INTRO', nil, nil, 6, 'CrazyMurray', :gAppWidth - 180, 0, 'INTRO', nil, nil, 8, 'TwistedVizier', :gAppWidth - 180, 10, 'INTRO', nil, nil, 10, Book2.VizierPAMCallback) T.mBossFightMusicSongPos = MUSIC_ARABIAN_BOSS_FIGHT
method, You should call that method when you have added all your chapters. The resource table for books is set up by the Book:CreateResourceTable This is possibly from beta releases or internal development. Older versions of the game have a file titled suckit.bin in the scripts/books directory, being an uncompiled lua script for Book 2, despite the. This page contains notes for the game Bookworm Adventures.